//Materials ***********
Mat_glass = 16;
Mat_glass02 = 17;
Mat_glass04 = 18;
Mat_glass03 = 19;
Mat_boardaqua = 20;
Mat_extlight = 21;
Mat_light = 22;
Mat_water02 = 23;
Mat_water05 = 24;
Mat_water04 = 25;
Mat_water03 = 26;
Mat_water = 27;
Mat_sand = 28;
Mat_rock = 29;
Mat_trunk = 30;
Mat_palm = 31;
Mat_diamond = 32;
Mat_plant = 33;
Mat_ground = 34;
Mat_wall = 35;
Mat_fish = 36;
Mat_skinZ = 37;
Mat_bottomZ = 38;
Mat_board = 39;
Mat_BotBoardZ = 40;
Mat_clipmotorZ = 41;
Mat_motor = 42;
Mat_motoraxeZ = 43;
Mat_helice = 44;
Mat_buble1 = 45;
//Bitmap ***********
BMP_MAPS_SAND_JPG = 2;
BMP_MAPS_ROCK_JPG = 3;
BMP_MAPS_PALM_JPG = 4;
BMP_MAPS_DIAMOND_JPG = 5;
BMP_MAPS_GROUND_JPG = 6;
BMP_MAPS_WALL1_JPG = 7;
BMP_MAPS_FISH_TGA = 8;
//Textures ***********
Tex_sand = 9;
Tex_Map__3 = 10;
Tex_Map__5 = 11;
Tex_Map__12 = 12;
Tex_Map__8 = 13;
Tex_Map__11 = 14;
Tex_Map__6 = 15;
//Bones ***********
Bone_aquarium = 52;
//	SubObjects ***********
	SubObj_aquarium_glass = 0;
	SubObj_aquarium_glass02 = 1;
	SubObj_aquarium_glass04 = 2;
	SubObj_aquarium_glass03 = 3;
	SubObj_aquarium_boardaqua = 4;
	SubObj_aquarium_extlight = 5;
	SubObj_aquarium_light = 6;
Bone_watersand = 53;
//	SubObjects ***********
	SubObj_watersand_water02 = 0;
	SubObj_watersand_water05 = 1;
	SubObj_watersand_water04 = 2;
	SubObj_watersand_water03 = 3;
	SubObj_watersand_water = 4;
	SubObj_watersand_sand = 5;
Bone_subisland = 56;
//	SubObjects ***********
	SubObj_subisland_rock = 0;
	SubObj_subisland_trunk = 1;
	SubObj_subisland_palm = 2;
Bone_diamond = 57;
//	SubObjects ***********
	SubObj_diamond_diamond = 0;
Bone_plant = 58;
//	SubObjects ***********
	SubObj_plant_plant = 0;
Bone_groundwall = 60;
//	SubObjects ***********
	SubObj_groundwall_ground = 0;
	SubObj_groundwall_wall = 1;
Bone_Dummy01 = 61;
Bone_Bone01 = 62;
Bone_Bone02 = 63;
Bone_Bone03 = 64;
Bone_Bone04 = 65;
Bone_Bone05 = 66;
Bone_fish = 67;
//	SubObjects ***********
	SubObj_fish_fish = 0;
Bone_Dummy02 = 68;
Bone_boatZ = 69;
//	SubObjects ***********
	SubObj_boatZ_skinZ = 0;
	SubObj_boatZ_bottomZ = 1;
	SubObj_boatZ_board = 2;
	SubObj_boatZ_BotBoardZ = 3;
	SubObj_boatZ_clipmotorZ = 4;
	SubObj_boatZ_motor = 5;
	SubObj_boatZ_motoraxeZ = 6;
Bone_helice = 70;
//	SubObjects ***********
	SubObj_helice_helice = 0;
Bone_buble1 = 71;
//	SubObjects ***********
	SubObj_buble1_buble1 = 0;
Bone_buble2 = 72;
//	SubObjects ***********
	SubObj_buble2_buble1 = 0;
Bone_buble3 = 73;
//	SubObjects ***********
	SubObj_buble3_buble1 = 0;
Bone_plantmorph = 78;
Bone_watersandmorph = 79;
Bone_watersandmorph01 = 80;
//Cameras ***********
Cam_Camera01 = 48;
Cam_Camera02 = 49;
Cam_Camera03 = 50;
Cam_Camera04 = 51;
//Lights ***********
Light_Light = 46;
Light_FDirect01 = 47;
//Sounds ***********
Snd__SOUND_ = 1;
//Shapes ***********
watersandmorphShape = 54;
watersandmorph01Shape = 55;
plantmorphShape = 59;
Shap_watersand_watersandmorph = 81;
Shap_watersand_watersandmorph01 = 82;
Shap_plant_plantmorph = 83;
//Skin Bones***********
Blend_Bone01_To_fish = 74;
Blend_Bone02_To_fish = 75;
Blend_Bone03_To_fish = 76;
Blend_Bone04_To_fish = 77;

