//Materials ***********
Mat_Material__1 = 42;
Mat_Material__25 = 43;
Mat_Material__2 = 44;
Mat_Material__5 = 45;
Mat_Material__11 = 46;
Mat_Material__24 = 47;
Mat_Material__18 = 48;
Mat_Material__22 = 49;
Mat_Material__23 = 50;
Mat_Material__20 = 51;
Mat_Material__30 = 52;
Mat_Material__31 = 53;
Mat_Material__32 = 54;
Mat_Material__33 = 55;
Mat_Material__21 = 56;
Mat_Material__8 = 57;
Mat_Material__9 = 58;
Mat_Material__4 = 59;
Mat_Material__10 = 60;
Mat_Material__3 = 61;
Mat_Material__6 = 62;
Mat_Material__36 = 63;
Mat_Material__35 = 64;
Mat_Material__34 = 65;
Mat_Material__37 = 66;
Mat_Material__281 = 206;
Mat_Material__291 = 207;
//Bitmap ***********
BMP_MAPS_STARS1_JPG = 2;
BMP_MAPS_MOON_JPG = 3;
BMP_MAPS_MEDRUST3_JPG = 4;
BMP_MAPS_ROUGE_TGA = 5;
BMP_MAPS_CIBLE_JPG = 6;
BMP_MAPS_EXPLOSE2_TGA = 7;
BMP_MAPS_FUME_TGA = 8;
BMP_MAPS_MTLPLAT2_JPG = 9;
BMP_MAPS_MTLPLAT2_BUMP_JPG = 10;
BMP_MAPS_IMAGE1_TGA = 11;
BMP_MAPS_METAL7_JPG = 12;
BMP_MAPS_MIREROND_TGA = 13;
BMP_MAPS_LEVEL1_JPG = 14;
BMP_MAPS_LEVEL2_JPG = 15;
BMP_MAPS_WIN_JPG = 16;
BMP_MAPS_GAMEOVER_JPG = 17;
BMP_MAPS_INFERNO_JPG = 204;
//Textures ***********
Tex_Map__1 = 18;
Tex_Map__10 = 19;
Tex_Map__3 = 20;
Tex_Map__8 = 21;
Tex_Map__9 = 22;
Tex_Map__18 = 23;
Tex_Map__15 = 24;
Tex_Map__16 = 25;
Tex_Map__17 = 26;
Tex_Map__19 = 27;
Tex_Material__30 = 28;
Tex_Material__31 = 29;
Tex_Material__32 = 30;
Tex_Material__33 = 31;
Tex_Material__34 = 32;
Tex_Map__5 = 33;
Tex_Map__6 = 34;
Tex_Map__7 = 35;
Tex_Map__4 = 36;
Tex_Map__11 = 37;
Tex_Map__21 = 38;
Tex_Map__22 = 39;
Tex_Map__23 = 40;
Tex_Map__20 = 41;
Tex_Map__201 = 205;
//Bones ***********
Bone_decor = 74;
//	SubObjects ***********
	SubObj_decor_Material__1 = 0;
Bone_moon = 75;
//	SubObjects ***********
	SubObj_moon_Material__25 = 0;
Bone_socle = 76;
//	SubObjects ***********
	SubObj_socle_Material__2 = 0;
Bone_tir01 = 77;
//	SubObjects ***********
	SubObj_tir01_Material__5 = 0;
Bone_tir02 = 78;
//	SubObjects ***********
	SubObj_tir02_Material__5 = 0;
Bone_tir03 = 79;
//	SubObjects ***********
	SubObj_tir03_Material__5 = 0;
Bone_tir04 = 80;
//	SubObjects ***********
	SubObj_tir04_Material__5 = 0;
Bone_tir05 = 81;
//	SubObjects ***********
	SubObj_tir05_Material__5 = 0;
Bone_tir06 = 82;
//	SubObjects ***********
	SubObj_tir06_Material__5 = 0;
Bone_tir07 = 83;
//	SubObjects ***********
	SubObj_tir07_Material__5 = 0;
Bone_tir08 = 84;
//	SubObjects ***********
	SubObj_tir08_Material__5 = 0;
Bone_tir09 = 85;
//	SubObjects ***********
	SubObj_tir09_Material__5 = 0;
Bone_tir10 = 86;
//	SubObjects ***********
	SubObj_tir10_Material__5 = 0;
Bone_tir11 = 87;
//	SubObjects ***********
	SubObj_tir11_Material__5 = 0;
Bone_tir12 = 88;
//	SubObjects ***********
	SubObj_tir12_Material__5 = 0;
Bone_tir13 = 89;
//	SubObjects ***********
	SubObj_tir13_Material__5 = 0;
Bone_tir14 = 90;
//	SubObjects ***********
	SubObj_tir14_Material__5 = 0;
Bone_tir15 = 91;
//	SubObjects ***********
	SubObj_tir15_Material__5 = 0;
Bone_tir16 = 92;
//	SubObjects ***********
	SubObj_tir16_Material__5 = 0;
Bone_tir17 = 93;
//	SubObjects ***********
	SubObj_tir17_Material__5 = 0;
Bone_tir18 = 94;
//	SubObjects ***********
	SubObj_tir18_Material__5 = 0;
Bone_tir19 = 95;
//	SubObjects ***********
	SubObj_tir19_Material__5 = 0;
Bone_tir20 = 96;
//	SubObjects ***********
	SubObj_tir20_Material__5 = 0;
Bone_Dummy02 = 97;
Bone_cible11 = 98;
//	SubObjects ***********
	SubObj_cible11_Material__11 = 0;
Bone_Dummy03 = 100;
Bone_cible03 = 101;
//	SubObjects ***********
	SubObj_cible03_Material__11 = 0;
Bone_Dummy04 = 103;
Bone_cible19 = 104;
//	SubObjects ***********
	SubObj_cible19_Material__11 = 0;
Bone_Dummy05 = 106;
Bone_cible04 = 107;
//	SubObjects ***********
	SubObj_cible04_Material__11 = 0;
Bone_Dummy06 = 109;
Bone_cible05 = 110;
//	SubObjects ***********
	SubObj_cible05_Material__11 = 0;
Bone_Dummy07 = 112;
Bone_cible01 = 113;
//	SubObjects ***********
	SubObj_cible01_Material__11 = 0;
Bone_Dummy08 = 115;
Bone_cible10 = 116;
//	SubObjects ***********
	SubObj_cible10_Material__11 = 0;
Bone_Dummy09 = 118;
Bone_cible12 = 119;
//	SubObjects ***********
	SubObj_cible12_Material__11 = 0;
Bone_Dummy10 = 121;
Bone_cible09 = 122;
//	SubObjects ***********
	SubObj_cible09_Material__11 = 0;
Bone_Dummy11 = 124;
Bone_cible13 = 125;
//	SubObjects ***********
	SubObj_cible13_Material__11 = 0;
Bone_Dummy12 = 127;
Bone_cible08 = 128;
//	SubObjects ***********
	SubObj_cible08_Material__11 = 0;
Bone_Dummy13 = 130;
Bone_cible14 = 131;
//	SubObjects ***********
	SubObj_cible14_Material__11 = 0;
Bone_Dummy14 = 133;
Bone_cible02 = 134;
//	SubObjects ***********
	SubObj_cible02_Material__11 = 0;
Bone_Dummy15 = 136;
Bone_cible07 = 137;
//	SubObjects ***********
	SubObj_cible07_Material__11 = 0;
Bone_Dummy16 = 139;
Bone_cible15 = 140;
//	SubObjects ***********
	SubObj_cible15_Material__11 = 0;
Bone_Dummy17 = 142;
Bone_cible06 = 143;
//	SubObjects ***********
	SubObj_cible06_Material__11 = 0;
Bone_Dummy18 = 145;
Bone_cible16 = 146;
//	SubObjects ***********
	SubObj_cible16_Material__11 = 0;
Bone_Dummy19 = 148;
Bone_cible17 = 149;
//	SubObjects ***********
	SubObj_cible17_Material__11 = 0;
Bone_Dummy20 = 151;
Bone_cible18 = 152;
//	SubObjects ***********
	SubObj_cible18_Material__11 = 0;
Bone_Dummy21 = 154;
Bone_cible20 = 155;
//	SubObjects ***********
	SubObj_cible20_Material__11 = 0;
Bone_Dummy22 = 157;
Bone_Dummy23 = 158;
Bone_Dummy24 = 159;
Bone_Dummy25 = 160;
Bone_Dummy26 = 161;
Bone_Dummy27 = 162;
Bone_Dummy28 = 163;
Bone_Dummy29 = 164;
Bone_Dummy30 = 165;
Bone_Dummy31 = 166;
Bone_Dummy32 = 167;
Bone_Dummy33 = 168;
Bone_Dummy34 = 169;
Bone_Dummy35 = 170;
Bone_Dummy36 = 171;
Bone_Dummy37 = 172;
Bone_explose01 = 173;
//	SubObjects ***********
	SubObj_explose01_Material__24 = 0;
Bone_explose02 = 174;
//	SubObjects ***********
	SubObj_explose02_Material__18 = 0;
Bone_explose03 = 175;
//	SubObjects ***********
	SubObj_explose03_Material__22 = 0;
Bone_explose04 = 176;
//	SubObjects ***********
	SubObj_explose04_Material__23 = 0;
Bone_explose05 = 177;
//	SubObjects ***********
	SubObj_explose05_Material__20 = 0;
Bone_fume01 = 178;
//	SubObjects ***********
	SubObj_fume01_Material__30 = 0;
Bone_fume02 = 179;
//	SubObjects ***********
	SubObj_fume02_Material__31 = 0;
Bone_fume03 = 180;
//	SubObjects ***********
	SubObj_fume03_Material__32 = 0;
Bone_fume04 = 181;
//	SubObjects ***********
	SubObj_fume04_Material__33 = 0;
Bone_fume05 = 182;
//	SubObjects ***********
	SubObj_fume05_Material__21 = 0;
Bone_shape = 183;
Bone_Dummy100 = 184;
Bone_Dummy01 = 185;
Bone_boulle = 186;
//	SubObjects ***********
	SubObj_boulle_Material__8 = 0;
Bone_canon2 = 187;
//	SubObjects ***********
	SubObj_canon2_Material__9 = 0;
Bone_embout2 = 188;
//	SubObjects ***********
	SubObj_embout2_Material__4 = 0;
Bone_effet2 = 189;
//	SubObjects ***********
	SubObj_effet2_Material__10 = 0;
Bone_canon1 = 190;
//	SubObjects ***********
	SubObj_canon1_Material__9 = 0;
Bone_embout1 = 191;
//	SubObjects ***********
	SubObj_embout1_Material__4 = 0;
Bone_effet1 = 192;
//	SubObjects ***********
	SubObj_effet1_Material__10 = 0;
Bone_Box01 = 193;
Bone_OilTank02 = 194;
//	SubObjects ***********
	SubObj_OilTank02_Material__3 = 0;
Bone_mire1 = 195;
//	SubObjects ***********
	SubObj_mire1_Material__6 = 0;
Bone_mire2 = 196;
//	SubObjects ***********
	SubObj_mire2_Material__6 = 0;
Bone_level1 = 197;
//	SubObjects ***********
	SubObj_level1_Material__36 = 0;
Bone_level2 = 198;
//	SubObjects ***********
	SubObj_level2_Material__35 = 0;
Bone_win = 199;
//	SubObjects ***********
	SubObj_win_Material__34 = 0;
Bone_over = 200;
//	SubObjects ***********
	SubObj_over_Material__37 = 0;
Bone_Camera03_Target = 201;
Bone_Camera01_Target = 202;
Bone_Camera02_Target = 203;
Bone_Cylinder01 = 208;
//	SubObjects ***********
	SubObj_Cylinder01_Material__281 = 0;
Bone_Sphere01 = 209;
//	SubObjects ***********
	SubObj_Sphere01_Material__291 = 0;
//Cameras ***********
Cam_Camera03 = 71;
Cam_Camera01 = 72;
Cam_Camera02 = 73;
//Lights ***********
Light_Omni03 = 67;
Light_Omni04 = 68;
Light_Omni02 = 69;
Light_Omni01 = 70;
//Sounds ***********
Snd__SOUND_ = 1;
//Shapes ***********
Shap_cible11_shape11 = 99;
Shap_cible03_shape03 = 102;
Shap_cible19_shape19 = 105;
Shap_cible04_shape04 = 108;
Shap_cible05_shape05 = 111;
Shap_cible01_shape01 = 114;
Shap_cible10_shape10 = 117;
Shap_cible12_shape12 = 120;
Shap_cible09_shape09 = 123;
Shap_cible13_shape13 = 126;
Shap_cible08_shape08 = 129;
Shap_cible14_shape14 = 132;
Shap_cible02_shape02 = 135;
Shap_cible07_shape07 = 138;
Shap_cible15_shape15 = 141;
Shap_cible06_shape06 = 144;
Shap_cible16_shape16 = 147;
Shap_cible17_shape17 = 150;
Shap_cible18_shape18 = 153;
Shap_cible20_shape20 = 156;
Shap_Sphere01_shape = 210;
//Skin Bones***********

